09-03-2009, 01:33 PM
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#21 | | Firearm Aficionado
Join Date: Aug 2007 Location: Birmingham, AL
Posts: 591
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When I was playing the original "Halo", I discovered that headshots wouldn't stop a zombie Marine. But a single shot about 2' lower, at the junction of their lower appendages, would stop them dead in their tracks. Were the programmers trying to imply that a Marine's brain is in his....?
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09-03-2009, 01:51 PM
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#22 | | Resident Curmudgeon
Join Date: Oct 2007 Location: New York
Posts: 15,344
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What I got out of the article and my memories of arcade games like "House of the Dead" that featured zombies prominently is that it takes multiple hits to center mass but only one headshot to get the job done. Beheading works pretty well; a flamethrower might not. No one ever tried doing something with liquid nitrogen and a hammer or bullet, but I suspect freezing and shattering would be more effective than a flamethrower.
I don't think a .22LR would be a zombie-stopper. I think you need pistols in the .38 Special or better range, military rifle-caliber rifles of 7.62 NATO or better, and shotguns with slugs, 20 gauge minimum; and you need to make head shots consistently. The Jeff Cooper Axiom would be on point, but that would only work if you encounter a single zombie, or perhaps two at a time.
Groups would work better than a solo gunner. I should think you would want fire teams of about four: one shooter and three defenders. The shooter concentrates on killing zombies and the defenders concentrate on keeping the fire team alive. I'd expect to use platoons of three sections of three fire teams in the classic "two up, one back" attack formation.
The big question is could enough humans survive the initial attack to re-form in a military mode and then take back their cities. You'd have to clear an area and then secure it; then expand from there. Armor would be desirable and so would air support, especially by Spectres and helicopter gunships. If you could manage to drive a zombie horde into one location like a football stadium, a fuel-air explosive bomb would be thing to kill them en masse; those have blast effects in the kiloton range.
But the bottom line is you would need heavy-caliber guns shooting big bullets to "git 'r done." Popguns and Poodle Shooters aren't going to cut it in that scenario no matter what kind of slugs you load them with.
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09-03-2009, 02:07 PM
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#23 | | Firearm Zealot
Join Date: Mar 2002 Location: Somerset, Guntucky
Posts: 12,206
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Quote:
Originally Posted by LexiconDevil | Please forgive my spellin' Sir,four days without sleep and typein' with only one hand Tends to make errors,I wish the VA whould hurry up and fix my damn nerve damage. | my apology's LD.
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09-03-2009, 03:08 PM
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#24 | | Firearm Zealot
Join Date: Jan 2009 Location: Ohio
Posts: 1,685
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I just finished reading the WWZ book not too long ago. If you like reading stuff like that, check out "Monster Hunters International" by Larry Correia. Max Brooks who wrote WWZ, really isn't a "gun guy". Larry Correia knows his stuff. The pudgy guy with the guns gets the chick. Need I say more? Great book, check it out.
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09-03-2009, 03:11 PM
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#25 | | Firearm Zealot
Join Date: Apr 2009 Location: Ozark Hill Country, U.S.A.
Posts: 4,868
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Why do you need those "huge" calibers Cyrano? With a .22 you can shoot faster and carry more ammo...I can hit a paper plate with 25 shots in 2 seconds at 100 yards...surely that makes the 10/22 the "ultimate" firearm, it practically renders all other weapons obselete! With a Charger for backup I'd feel safe and secure amidst a invasion of death-dealing zombie mobs With slugs in the trusty .410 i could engage targets out to 500 meters also...thin 'em out before they get in "SV 10/22" range.
P.S. Petrol, they DO make .410 slugs, should be available at any sporting goods or Big Box stores.
__________________ I'm here for a good time, to h*ll with the red wine, pour me some moonshine! |
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09-03-2009, 11:26 PM
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#26 | | Resident Curmudgeon
Join Date: Oct 2007 Location: New York
Posts: 15,344
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Quote:
Originally Posted by thrillbilly | Why do you need those "huge" calibers Cyrano? With a .22 you can shoot faster and carry more ammo...I can hit a paper plate with 25 shots in 2 seconds at 100 yards...surely that makes the 10/22 the "ultimate" firearm, it practically renders all other weapons obselete! With a Charger for backup I'd feel safe and secure amidst a invasion of death-dealing zombie mobs With slugs in the trusty .410 i could engage targets out to 500 meters also...thin 'em out before they get in "SV 10/22" range.
P.S. Petrol, they DO make .410 slugs, should be available at any sporting goods or Big Box stores. | All of the zombie lore I have read and seen in the movies seems to indicate that the only reliable way to kill a zombie dead-dead so it drops and is out of play for good is to decapitate it, thrillbilly. Blowing its head off, at least in videogames such as the one I cited, qualifies as decapitation.
Are you seriously trying to tell me you can decapitate a zombie with a 10/22? You have to excuse me for having doubts about its effectiveness in that role no matter how well it's tricked out or what kind of bullet you are shooting from it.
Also, what .410 slug gun do you have that will shoot to minute of angle at 500 meters? I'm genuinely curious, because I'd hesitate to shoot a deer at 50 yards with a .410 slug out of any .410 I've ever handled.
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09-04-2009, 12:41 AM
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#27 | | Firearm Zealot
Join Date: Apr 2009 Location: Ozark Hill Country, U.S.A.
Posts: 4,868
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Hmmm, I once again need the sarcasm font...That post wasn't really from me Cyrano, I think my keyboard was possessed by J to the MacDonald.
The post was a obviously failed attempt at humor.
__________________ I'm here for a good time, to h*ll with the red wine, pour me some moonshine! |
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09-04-2009, 12:52 AM
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#28 | | Firearm Zealot
Join Date: May 2009 Location: Lost Angeles
Posts: 1,887
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__________________ A long habit of not thinking a thing wrong gives it an appearance of being right-Thomas Paine
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09-04-2009, 01:46 AM
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#29 | | Firearm Zealot
Join Date: Mar 2008 Location: Northwest, FL
Posts: 6,574
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Quote:
Originally Posted by thrillbilly | Why do you need those "huge" calibers Cyrano? With a .22 you can shoot faster and carry more ammo...I can hit a paper plate with 25 shots in 2 seconds at 100 yards...surely that makes the 10/22 the "ultimate" firearm, it practically renders all other weapons obselete! With a Charger for backup I'd feel safe and secure amidst a invasion of death-dealing zombie mobs With slugs in the trusty .410 i could engage targets out to 500 meters also...thin 'em out before they get in "SV 10/22" range.
P.S. Petrol, they DO make .410 slugs, should be available at any sporting goods or Big Box stores. | Niether .22lr nor .410 would be sufficient in power to deal with Zombies...
You need to kill massive portions of the brain...especially the brain stem to properly do one in.
Even my Calico .22's ain't enough...and you Definitely won't hear me say that often.
Since the Gallery is down, had to use someone else's pics
BUT MY CALICO Liberty 9mm is QUITE SUFFICIENT
100 rounds of 9mm will ruin just about anything's day
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Last edited by big shrek; 09-04-2009 at 01:55 AM.
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09-04-2009, 03:50 PM
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#30 | | Firearm Zealot
Join Date: Jul 2007 Location: Las Vegas
Posts: 3,561
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Quote:
Originally Posted by The_Patriot |
Anyone see that Mythbusters where they try to break out of a buried coffin? Not an easy task. We may be under attack right now and not even know it! | Try "impossible without super powers".
I was a mortician, I know exactly all the fun stuff that happens, and no zombie's getting out of a grave once interred. Part of embalming also normally involved sewing or wiring the jaw shut (several methods are used). Then they're in a casket, wood or metal, usually 16 or 18 gauge steel, so pretty thin. That is locked with a casket key (basically an allen wrench). Then it's into the grave proper, which has a concrete vault liner and lid to prevent the earth from caving in, then the dirt.
Good luck clawing your way out of that.
Now infectious zombies are another matter entirely. The real disadvantage is, they can't use weapons and won't put on additional body armour. So any troops with biteproof suits are effectively immune to infection. So while we'd see some crazy civilian casualities in some areas at first, once the real fighting started, the walking dead would have no chance.
Zombies aren't a big deal...it's the vambies we have to worry about!
- Coeloptera
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09-04-2009, 03:53 PM
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#31 | | Firearm Zealot
Join Date: Apr 2009 Location: Ozark Hill Country, U.S.A.
Posts: 4,868
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Big Shrek...see post #27.
__________________ I'm here for a good time, to h*ll with the red wine, pour me some moonshine! |
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09-04-2009, 06:24 PM
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#32 | | Firearm Aficionado
Join Date: Dec 2008 Location: Tucson, AZ
Posts: 664
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Most of us know and work with Zombies. I even have a few in my family. There called Democrats. |
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09-04-2009, 10:14 PM
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#33 | | Firearm Zealot
Join Date: Apr 2008 Location: Everett WA. and Norfolk VA.
Posts: 1,973
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Gonna have to upgrade my zombie handgun to a 10mm just to be sure.
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